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Apr 25, 2024
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2017-18 University Catalog [ARCHIVED CATALOG]
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CST 328 - Graphics, Games, and Simulations Programming (S) Lecture Hours: 2 Lab Hours: 3 Credit Hours: 3
Introduction to games and simulations programming using a high end game development engine. Graphics topics: geometric transformations, physics simulation, collision detection/handling, and ray tracing/casting. Artificial intelligence topics: game theory, probability, steering behaviors, flocking behaviors, path-finding, and behavior trees.
Prerequisite: CST 238 or instructor consent
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