2017-18 University Catalog 
    
    Apr 25, 2024  
2017-18 University Catalog [ARCHIVED CATALOG]

CST 328 - Graphics, Games, and Simulations Programming


(S)
Lecture Hours: 2
Lab Hours: 3
Credit Hours: 3

Introduction to games and simulations programming using a high end game development engine. Graphics topics: geometric transformations, physics simulation, collision detection/handling, and ray tracing/casting. Artificial intelligence topics: game theory, probability, steering behaviors, flocking behaviors, path-finding, and behavior trees.

Prerequisite: CST 238  or instructor consent